What's new

What's coming and what's out

Wakfu Forja is built in pieces. Here is what we are working on next, and what is already out.

  1. In progress

    Sram

    The next class with a full guide: the Sram, who lays the ground with traps before the real fight begins.

    • One focus per way of playing the class, with the weights the gear finder uses.
    • Recommended spell bar, aptitudes, shards and sublimations for every focus.
    • A How to play guide: class mechanics, rotations and common mistakes.
    • It stops being greyed out in the class picker and can be saved as a character.

    Classes

    • SramDamage / Traps
  2. Out now ·

    The Osamodas is playable

    One more class with a full guide: the Osamodas, who fights through the creature it has captured, shares its WP with it and can turn its spells into crosses in dragon form.

    • Four focuses: summoner, dragon form, support and hybrid, each with its recommended gear.
    • Recommended spell bar, aptitudes, shards and sublimations for every focus.
    • A How to play guide covering the summons, the shared WP, dragon form, the Gobgob and its auras, rotations and common mistakes.
    • It leaves the greyed-out state in the class picker, can be saved as a character and joins party composition.

    Classes

    • OsamodasSummoner

    Pick your own items in the build

    Every slot of the build lets you swap the recommended item for one of its alternatives, and the rest of the gear is recalculated around it.

    • Press "Use this" on any alternative: the item is marked "Your choice" and the other slots are picked again with it in place.
    • The game's rules hold: a two-handed weapon empties the off-hand, a chosen relic or epic becomes the only one, and the other ring cannot share its name.
    • The weapon slot offers one- and two-handed weapons together, so you can switch between them.
    • "Back to the recommendation" undoes one slot and "Undo your choices" undoes them all; changing class, focus or bracket starts over.

    Improvements and fixes

    • The Cra's How to play is rebuilt for 1.93: turns that build Precision and turns that spend it under Precision Shot, Evasive as a source of Sharpening and Precision, the beacons as mechanic spells cashed in with expensive spells, and every value at level 200.
    • Sublimations go on the item where their colour pattern, in order, costs the fewest sockets: a green pattern no longer takes a helmet whose best sockets are doubled melee mastery, and the recommended gear is chosen with that in mind.
    • Relics and epics no longer read "Relic · Relic": after the rarity comes "Unique", because only one can be worn.
    • The Osamodas's spells show their level-200 values, the game's, and the class encyclopedia explains its mechanic: Animal Summoner, the summons, Dragon Form and the Gobgob's five spells, with the states it uses and the game's icons.
    • The class encyclopedia explains the Cra's mechanic: Archer, Precision, Sharpening, Evasive, Precision Shot, the three beacons and Beagon, with the states it uses and the game's icons.
    • The gear finder values single-element items properly: air, fire, earth or water mastery counted for a half or a third of what it adds, and single-element resistances depended on the elements you attack with rather than the ones that hit you.
    • The Iop's How to play is fixed: Power, not Bravery, is what gives Concentration at the end of the turn if you hit in melee, Destiny works without standing on the standard, values are the level-200 ones, and the combos are explained.
  3. Out now ·

    Encyclopedia filters, as in the game

    The encyclopedia filters the way the game's does: a column with level, rarity, where it comes from and every characteristic, and equipment apart from the other items.

    • A new Equipment tab with all the gear: pick the slot on the character's silhouette, the weapon type, and one or two hands.
    • A minimum and maximum for each characteristic, from HP to berserk mastery, grouped as in the game.
    • The Items tab sorts resources, consumables and decorations with the game's type tree and icons.
    • The Harvesting filter finds the tools, ring, helmet and pets that raise the quantity harvested, and each one shows its bonus.
    • Items Ankama retired are back in the encyclopedia marked Old, while the recommender still never suggests them.
    • Monsters get the same filter column, holding only what the bestiary records.

    Improvements and fixes

    • The Cra's spells show their level-200 values, the game's own, instead of the level-245 ones in Ankama's encyclopedia.
  4. Out now ·

    Tags and sub-lists in your lists

    Organise a big list your own way: tag each item in your own words and split the list into sub-lists, one per teammate if you like.

    • Free-text tags on every item, such as “Alex” or “tank”, and a filter to show only what carries one.
    • Sub-lists inside a list: the same item can sit in several and is ticked off separately in each.
    • Move an item from one sub-list to another, or rename a sub-list whenever you want.
    • Pick a tag or a sub-list and the missing materials are worked out for just that.

    Improvements and fixes

    • The Eniripsa's How to play is fixed: Against Nature costs 2 WP (not AP), values and ranges are the level-200 ones, and Healer and the Coney are explained.
    • In How to play, Builds and My gear, you pick the class from a row of portraits, as in the encyclopedia, with a summary of the chosen one underneath.
    • Every item effect carries the icon the game gives it: in the builds, the encyclopedia and the My gear picker.
  5. Out now ·

    Improvements and fixes

    • The monster encyclopedia has a filter to show only the ones an Osamodas can capture.
  6. Out now ·

    Improvements and fixes

    • The gear finder counts the sockets each item can use when it picks it, and the characteristics sheet follows exactly the same rules as the recommendation.
  7. Out now ·

    Game update 1.93

    The site now reflects Wakfu version 1.93: the new Sacrier, the items Ankama retired and the game data brought up to date.

    • Sacrier reworked for 1.93: Fury, Flame Return, the new Berserk and Revenge with the Punishments, in the builds and in How to play.
    • New spell bars for all four focuses, with the 1.93 spells and unlock levels.
    • The guides also show the mechanic's spells (Hot-Blooded Heart, Gash, Martyr, Revenge and the Punishments).
    • Feca: spells with their level-200 values and ranges (several water and earth shields are now melee, and the bars of all four focuses rebuilt around them), and in How to play and the class encyclopedia, Protector, Inner Peace, glyphs, Peace Armor and Teleportation.
    • Eniripsa: spells with their level-200 values and ranges (almost every heal and attack reaches further), and in How to play and the class encyclopedia, Healer, Grace Bonus, Propagator, Against Nature (which costs 2 WP), the Coney and the marks.
    • Iop: spells with their level-200 values (Impetuous now refunds half of Jump's cost and Stance has a 2-turn cooldown), and in How to play and the class encyclopedia, Warrior, Concentration, Power, the combos, Jump and the Bravery Standard.
    • Cra: spells with their level-200 values, and in How to play and the class encyclopedia, Archer, Precision, Sharpening, Evasive, Precision Shot and the beacons.
    • Osamodas: spells with their level-200 values, and in How to play and the class encyclopedia, Animal Summoner, the summons, Dragon Form and the Gobgob with its auras.
    • Items Ankama moved to "Old Item" are no longer recommended.
    • Items, professions, sublimations, encyclopedia, quests and NPCs updated with the 1.93 data, including the Crimson Dofus and the new lucky charms.

    Classes

    • SacrierTank / Melee damage
    • FecaTank / Support
    • EniripsaHealer / Support
    • IopMelee damage / Tank
    • CraRanged damage
    • OsamodasSummoner

    Classes in the encyclopedia

    A new encyclopedia page with everything each of the 18 classes has: spells, passives, mechanic and states.

    • Every elemental spell, neutral spell and passive of each class laid out like the game's spell library, with its unlock level and a search by name.
    • Each spell with its cost, range and effects at level 200, with the game's icons for caster, allies, enemies and elements.
    • For the Sacrier, the mechanic, its spells and all its states explained; the other classes will follow.
    • Each class's card, with its description and elements.

    Improvements and fixes

    • You are no longer signed out for a minute when you move quickly around the site.
    • Ticked items on a list stay ticked when you add another one.
  8. Out now ·

    Sockets and sublimations in the encyclopedia

    Two new encyclopedia pages: which effect goes in each socket and how to change them at the Enchantment Workshop, and which sockets each sublimation asks for and where its scrolls come from.

    • Sockets: each colour's effects as the workshop lists them, with the game's own icons, where they count double and how high each can go for the item's level.
    • An Enchantment Workshop guide: switching effects, spending charges on the number, colour and order of sockets, and removing or replacing a sublimation.
    • Sublimations: the first-three-or-last-three rule, in order and with white as a wildcard, and how levels stack by scroll rarity.
    • A search where you set out your item's sockets and see which sublimations fit, each with its scrolls and who drops them.
    • The planner now uses the game's words for sockets and shards.

    The Enutrof and the Cra are playable

    Two more classes with a full guide: the Enutrof, who fights in two forms and turns the mines on the board into Treasures, and the Cra, who punishes from the far side and seeds it with beacons.

    • Four focuses for the Enutrof (melee, tank, ranged damage and hybrid) and three for the Cra (damage, beacons and hybrid).
    • Recommended spell bar, aptitudes, shards and sublimations for every focus.
    • A How to play guide with each class's mechanics, its rotations and the most common mistakes.
    • Both leave the greyed-out state in the class picker, can be saved as a character and join party composition.

    Classes

    • EnutrofDamage / Prospecting
    • CraRanged damage

    Wakfu Forja goes live

    The site leaves our own machines and goes online, at its own address and with nothing for sale.

    • A front page that starts from your class and takes you straight to its build.
    • Its own card when a link is shared, and an About page carrying the notice Ankama's fan site charter asks for.
    • No ads, nothing to sell and no connection to Ankama.

    Improvements and fixes

    • What you change on a character or in your professions is saved even if you switch character or game account straight away.
    • Each gear set keeps its own aptitudes: planning another level bracket no longer touches the ones on your current gear.
    • Recommended sockets leave room for each item's sublimation, and its level is no longer counted twice in the characteristics.
  9. Out now ·

    Item lists, and where each thing comes from

    Write down what you want to get, and the site tells you where each piece comes from and how much material it adds up to.

    • Your lists: add items from the encyclopedia or from the gear planner, and one item can sit on several.
    • Every item says how it is obtained: the recipe and its ingredients, what drops it, where it is gathered or which crupier sells it.
    • The whole list summed into a single material order, recipes shown as icons and each item in the colour of its rarity.
    • The crupiers and their tokens: what each one trades and at what price.
  10. Out now ·

    The site reads in three languages

    Spanish, English and French on every page, with the names the game itself uses in each one.

    • Every page has its own address per language, and the picker in the bar takes you to the same page in the other one.
    • Items, monsters, quests, areas, professions and spells under the name Ankama gives them in your language.
    • Numbers and dates are written the way your language writes them, not the way ours does.
  11. Out now ·

    An account, characters and game accounts

    Save your characters with their gear and aptitudes, and find them again from any computer.

    • Sign in with an email address and a password. Your characters answer to you and to nobody else.
    • Recovery codes, so getting back in does not depend on an email we do not send.
    • Each character with its class, level, face and saved gear, and a dashboard that gathers them all.
    • Professions belong to the game account they are on, exactly as they do in the game.
    • Whatever your browser was already holding is offered to you when you sign in; it is never taken.

    The Feca is playable

    The game's defensive class, with all four of its focuses and its own play guide.

    • Shield tank, glyph support, elemental damage and hybrid, each with its recommended gear.
    • Spell bar, aptitudes, shards and sublimations for every focus.
    • A How to play guide for its mechanics: the same spell deals damage, shields or lays a glyph depending on where you cast it.

    Classes

    • FecaTank / Support

    Party composition

    Pick who you are taking and the site hands out the roles, says what the party is missing and suggests a class to cover it.

    • Which needs the party covers and which are left uncovered, for the content you are about to run.
    • Class suggestions for the gaps that are left, counting the synergies of the ones already in.
    • Recommended parties of 3 and of 6 for each kind of content.
    • Formation, turn order and warnings about what can go wrong.

    Quest guide and NPC encyclopedia

    Which quests belong to each level bracket, in what order, which pay best and which you can skip.

    • 16 level brackets with their arcs, what each one unlocks and the advice on what to do first.
    • A quest search with objectives, XP, kamas and rewards linked to the encyclopedia.
    • Every entry says how the quest starts: who to talk to, where they are and what is worth having done already.
    • An NPC encyclopedia: where to find them and which quests each one hands out.
    • Every bracket links to the build for that level, and every build to the quests that go with it.
  12. Out now ·

    How to play each class

    A guide per class and per build type: what to do in a turn, in what order, and what not to do.

    • Spell rotations by level, including the one for before your bar is full.
    • The class's mechanics explained through its own spells.
    • Concrete situations, and the mistakes each focus makes most often.

    My gear

    Write down what you are wearing right now and the site tells you which piece to replace first.

    • An equipment screen like the game's, every slot in its place and in its own outline.
    • A comparison between what you wear and what is recommended for your level.
    • The sockets on each item, so the totals match what you actually have on.

    Eniripsa and Iop

    Two more classes with a full build: the healer of the game, and the pure melee hitter.

    • The Eniripsa with its healing, ranged damage and hybrid focuses.
    • The Iop with its melee, critical air, banner tank and hybrid focuses.
    • Every focus with its spell bar, its aptitudes, its shards and its sublimations.

    Classes

    • EniripsaHealer / Support
    • IopMelee damage / Tank
  13. Out now ·

    An encyclopedia of items and monsters

    Everything the game publishes, searchable: what each item does, what drops it and where it lives.

    • Items with their effects, rarity, level and states, using the game's own artwork.
    • Monsters with the areas and dungeons they appear in and what can be taken from them.
    • Harvesting resources with their area and the weather they need.

    Professions

    What to craft to level each profession, and which materials it takes to reach the next level.

    • A levelling planner per profession, with filters for rarity, other professions and components only.
    • "My professions": your own levels filter the recipes and fill the calculator in for you.
    • The material icons and the official artwork of every profession.

    The gear finder

    The first thing the site ever had: give it a class, a level and a way of playing, and it tells you what to wear in every slot.

    • The best items per slot for your level bracket, with options to leave rarities out.
    • The aptitudes, sockets and sublimations that go with that build.
    • It started with the Sacrier, the class everything else was tested against.

    Classes

    • SacrierTank / Melee damage